

Some easy and obvious, others off the beaten path. However, in an attempt to make it more like a game, Fantastico have thrown in loads of ‘floating eyes’ to collect. Gamplay is really limited, in most cases you’re just moving forward towards an exit. The latter, more so when having to work your way through one of a couple of labyrinths. It can be a joy to explore while also being incredibly disorientating. Part of that comes from how you explore the ‘dioramas’ and how they warp to you, as you move around and through them. If the goal of this release was to make me aware of who Enzo Cucchi is, it worked. Sometimes playful and weird, sometimes sinister and unsettling, and sometimes vibrantly colourful and piercing. His work is portrayed in a way that makes them very memorable. I didn’t know who Enzo Cucchi was before playing this but I do now.
CUCCCHI REVIEW ARCHIVE
Which will unlock an archive gallery displaying the different sets of paintings that inspired the visuals for the game. There are 7 unique areas to explore with 51 hidden objects to collect. How cool is that? It’s just a shame that as a game, it really lacks.įrom Fantastico Studio, Cuccchi has you explore dioramas and go through labyrinths, in a journey inside the paintings of Enzo Cucchi. It’s the official playable archive of Enzo Cucchi’s works of art. Cuccchi is the first artist archive created in the form of a video game.
